![]() ![]() I believe if we hadn’t used Google App Engine to build the backend of Ruzzle, we wouldn’t have been able to scale fast enough with our own servers, which would have killed the app in the marketplace. We initially promoted the game only to our family and friends, but within two weeks of our launch, Ruzzle was the No.1 game on the Swedish App Store. ![]() When we launched our word game Ruzzle in 2012, we had no idea it would become an international sensation almost overnight. MAG Interactive produces some of the most popular games in the world, including Ruzzle, which has more than 45 million players in 142 different countries. ![]() Today we hear from Daniel Hasselberg, co-founder and chief executive officer of mobile game development company, MAG Interactive, based in Stockholm, Sweden. ![]()
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